Done in 36 hours (+8 counting the PostJam fixes) for the Godot WildJam 60. The Theme was "Malfunction".

You survived a fatal explosion, now your ship is malfunctioning. You find yourself at the surface of planet Vrener-7, destroy your enemies and hear their lamentations as you consume their power cells.

WASD/Arrow Keys - Movement
Spacebar/Ctrl/Num0 - Shooting


You can play in full-screen or not,
Please, if you experience any issues let me know.
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From 8x8 to 16x16, the series advances. Once again, no time for music :( No time for testing bugs or adding much stuff. But this is a saga now, and each new release will contain more things :)

Development log

Comments

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(+1)

Very solid for 36 hours! o0

Thank you Bigfootmech!

(+1)

Like the art style and the fluent movement and shooting, but the gameplay is severely lacking still. I can just keep pressing the spacebar, move up and down and I will never die. So, as a 'proof of concept' or 'alpha', nice, but keep working on it!

Oh btw at some point ''I repaired the ship" but nothing much happened. No ending or something.

(+1)

Hey there Swoopie, I appreciate the feedback!
There' a lack of challenge I agree, got excited with the shooting speed xD
Most things have been fixed, will update after the voting ends. Even better, its part of a series and each new one will be more succulent than the previous one :D Be sure to follow so you get the new releases in your notifications!